![]() ![]() ![]() It received acclaim from critics, who praised the performances, writing, production design, and score several called it the best adaptation of a video game. Now featuring full 1080p, higher-resolution character models, improved shadows and lighting, in addition to several other gameplay improvements. The Last of Us premiered on January 15, 2023. The Left Behind DLC for The Last of Us does not have a set release date, but is said to be coming sometime in 2014. Eagle-eyed PlayStation users noted on NeoGAF that the single-player DLC for the apocalyptic adventure has been listed for release on February 14, and will come with a dynamic theme and comic. Winner of over 200 Game of the Year awards, The Last of Us has been rebuilt for the PlayStation4 system. She also teases that we’ll learn a lot about Ellie that we didn’t know before, so this DLC sounds like it will be very worth it. At the time of writing, the game has only just. ![]() She further discusses how this game is more like two girls hanging out in a post-pandemic world, which differs quite a bit from the original. The Last of Us Part I 1.0.4.1 Patch Notes Apr 28 A hotfix for The Last of Us Part I is now live. So you’ve finally completed the game, and now you’re left wondering if The Last of Us 2 DLC will be a thing. You’re going to see a lot of different sides to the character that you definitely didn’t see in The Last of Us. You’ll definitely see a more playful side to Ellie and get to know her a bit better. She’s in the quarantine zone prior to the events of The Last of Us - it’s her and her best friend Riley - what they do and how they live their lives in this world. The official PlayStation blog sat down with the voice actor for Ellie, Ashley Johnson, who discussed how we will see the “real” Ellie in this new narrative DLC. Pokemon Scarlet and Violet DLC The Hidden Treasure of Area Zero looks set to possibly add a major new gameplay feature to the pair of Switch, Switch Lite, and Switch OLED games. This DLC will serve as a prequel to the original game focusing on Ellie and her best friend Riley, who is a brand new character. The Last of Us has been building up a collection of game of the year awards over the last month, while gamers have been anxiously awaiting the upcoming Left Behind DLC. ![]()
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![]() ![]() ![]() And if it doesn't help you, don't forget to check-out our selection of other great Magic Mouse software. MagicPrefs will be a breath of fresh air to any Magic Mouse user who is disappointed with the default functionality. The only problem you might have is trying to master the different swipes and gestures MagicPrefs requires, but that will come with practice. Using MagicPrefs realtime graphical display as a guide, find. ![]() The slider bars control Tracking Speed and Touch Sensitivity. The interface of MagicPrefs is superb with a real-time display of your fingers touching the surface of the mouse as you test how it responds to various tweaks and changes you make. How to configure your Magic Mouse using MagicPrefs. You can follow all my socials or buy my merch on my website. One other very welcome feature for Magic Mouse users is MagicPrefs' ability to change Tracking Speed which the developer's claim adds an extra 25% to the speed of your mouse cursor. My descriptions are messed up for a lot of my videos so if you have any questions just comment. Furthermore, MagicPrefs has the ability to bind a variable number of finger taps and clicks to functions such as the Middle Click, Spaces, Expose, Hold Down Both Mouse Buttons, Dashboard, etc. You can even control the taps using MagicPrefs' Tap Sensitivity feature which allows you to use a slider to determine how hard you want to tap the Magic Mouse. MagicPrefs is a free and painless to use menu bar based app to help you improve and configure the way your Apple Magic Mouse works. ![]() ![]() ![]() Fleet Clean USAįleet Clean USA® was founded in 2009 with the promise of re-writing the rules of fleet washing. The organization, situated in Joplin, Missouri, offers programmed auto washes and in addition a self-benefit framework to handle your most requesting auto cleaning needs. Spot-Not Car WashesĮstablished in 1978 by RACO Car Wash Systems Inc., Spot-Not Car Wash has been putting forth auto wash establishments since 1985. This long history makes Victory Lane the longest operating quick lube franchise in Michigan. ![]() The name was changed to Victory Lane Quick Oil Change when the company began offering franchise sales in 1986. Victory Lane was founded by Derrick and Jane Oxender in 1980 as Pit Stop Quick Lube in Ann Arbor, Michigan. We market under the Sparkling Image Car Wash®, Janss Mall Touchless Car Wash, and Village Hand Wash brands.įranchise details: Victory Lane Quick Oil Change Our scratch free formula leaves an amazing polished finish and has been approved by Boeing and Airbus for use on commercial aircraft.Ĭurrently, we operate in Indiana, Florida & California with 24 full service car washes & Meguiar's Detail Centers, as well as 11 Mobil 1 oil change facilities. It can be used on the exterior, interior, windows and on all levels of dirt from light traffic film to heavy road grime. No-H2O is a waterless car-cleaning product that is unrivaled. Isn’t it time you discover the possibilities? 3. This unique selling proposition combined with our unbeatable support and training are the reasons behind our franchisees’ success. Our patent-pending method uses 99% less water than our competitors, yet delivers superior clean and shine all the time. DetailXPertsĭetailXPerts, the world’s first eco-friendly auto and truck wash franchise, has effectively harnessed the power of steam for washing and detailing vehicles. ![]() is the nation's central turnkey auto wash association. What we do here at Super Wash is not nearly as fundamental to us as "our character." We attempt every day to have a useful result in other people's lives and just happen to wash a colossal number of automobiles a year on the way. Here is the top 28 best Car Wash Franchises you can start in USA: 1. ![]() ![]() ![]() This is probably a no brainer but overwatch can be even more OP in this game than XCOM with its interrupting potential and possible boosted damage. I also wish there were more execution animations. I have one Scout set up as a total Grenadier unit and with ability and gear they should have zero cool down on their Grenade, which is ridiculous balance wise but I am hitting that number and the game has capped it at 2. I also have a little complaint that the game doesn't let you totally break it even though you can set it up to be broken it seems. I've had some bugs but not many (one was insane, with a big color distortion over a ton of the screen, i should have got a picture of it haven't seen anything like it). I think its kind of drab color wise but when I play each class is color coded and has flair. It all looks great from the top down perspective and mostly the design here is great. The game nails the Gears stuff and if you've played some of the series it is cool and satisfying to see certain enemies pop up or get your hands on the power weapons like the Torque Bow. Having a couple build types in each class has been really fun and getting different cosmetic stuff as you go has led to some really cool characters to make. Maybe a different mode or a mod would be cool in that way. I actually think if you did away with the whole hero system you could really open things up for some areas where this game shines (character variety and build difference) and you would get that investment more in your characters. I have enjoyed the character parts and story more than any other Gears game (but that's not too much praise), but it is interesting to think about how that part factors in compared to an XCOM, where you make all your heroes. Adding two more characters would increase the scale of the game a lot it seems but I can't help but wish you had two more slots per mission. They can't die on missions so that limits a lot of possible character deaths on some of the harder missions, including bosses. Even still, you only are going to use 4 soldiers in your big missions and often 3 will be required for story reasons so that limits that. I like when they force you to use more soldiers on series side missions but I wish it actually just went a little bit further. Unfortunately, at least for how I play (do some reloading, but i play on the Hard mode), you don't have to use too much of your roster. Having the gear abilities separate of class is cool that way because it allows you to say throw some big heavy armor on your support that can really change your playstyle. One is much more of a back line while the other is constantly in the thick of things like the Vanguard class. I have Gabe as a Support who often is hanging put, healing, doing overwatch, getting more actions from other characters moves, and giving other characters more actions compared to a different support who has high damage power shots and as focused to heal the whole squad and increase their evasion and abilities when they get a chainsaw kill (which the character has on extremely low cool down) and has a few debuff abilities. Gear really can as well, which I like because its a separate factor from class which allows even more freedom. I may find some OP compared to others with time and some may not change your playstyle much (the Sniper skill tree, though fun, doesn't really change the Sniper experience) but there's no doubt it opens up variety more than XCOM. I also love the skill trees for the most part and how it opens up the experience of building out your soldiers. ![]() ![]() I know it wasn't turn based, but in ways its actually reminiscent to me of Dawn of War II with its hero units, similar feeling boss battles, and violent clashes. It all feels a little more mushy but dynamic and violent when compared to XCOM. ![]() ![]() How to Download & Install Zombie Exodus: Safe Haven Scavenge numerous locations, craft items, and use a variety of skills to survive the many challenges of the apocalypse. Board your house, gather supplies, meet over a dozen other characters, and survive encounters with the living dead and even other survivors. Explore the changes to society at the start of the pandemic. Set in the Zombie Exodus world, the first part of Safe Haven focuses on the first few days of a viral outbreak which changes the infected into mindless zombies. Will you be an honorable soldier, searching through neighborhoods to aid survivors? Or will you be a ruthless bandit who loots and robs others for needed supplies? How about a paranoid hacker, psychopathic con artist, pragmatic scientist, or idealistic teenager? Dozens of options allow you to play the character of your choice. Customize a character using a variety of professions, backgrounds, special challenges, and skills to survive in a brutal and chaotic city as the Zeta virus spreads. It’s entirely text-based-without animation or sound effects-and fueled by the vast, unstoppable power of your imagination. As long as the old simple items can still be crafted normally.Zombies rise again at the dawn of Apocalypse! In this companion to the smash-hit Zombie Exodus, can you survive the first few days of the zombie outbreak as the dead rise, society collapses, and the living struggle to survive? Zombie Exodus: Safe Haven is a series of thrilling interactive survival-horror novels by Jim Dattilo, where your choices control the story. In my opinion, if the new advanced items need the workshop that’s totally fine. It would make no sense if I suddenly can’t craft these very same things at the junkyard. Like, I’ve spent all these points in crafting and I could craft normally at the hilltop. Where is the option to craft items? Will every item need the workshop? That seems really unsatisfying. When you talk to the River Dogs, there’s no option to say “I met your friend Joe at the gas station” yet. Like, he wants to work with us? Go secure the perimeter, Kevin… Will you add one? My character is super curious…Īlso, when Kevin comes to talk to the MC, he says “feel free to assign me a task.” However, when I go to the work board to assign him one afterwards, his name isn’t there… is that a bug? It feels unsatisfying, because I wanna put him to work ASAP. When you are selecting your quarters, there’s the whole mystery of “is someone living in the garage apartment? It looks lived in!” However, when Kevin comes to talk to the MC, there’s no option to ask him about the garage apartment. I’d like to bring up a few questions I have. Hi! So, I’m a huge fan of your games, really enjoyed the first 2 parts. Thank you for testing and I hope you enjoy the start of Part 3! Public Beta Links: Eli does not seem to know about the viral outbreak. This is when you met Eli, who offered to take you to his Junkyard where he can fix your vehicles. Directly after that confrontation, a tow truck pulled up to your caravan. At the end of chapter 7, your group had a confrontation with the Silverthorne Militia, a band of survivors from a nearby FEMA camp. You have struggled to remain alive while fighting off hordes of zombies and the elements. Your group has been surviving on a hilltop outside of Nightfall, Colorado where the story began. If you have not played Part 1 or 2, please go do that now as this beta picks up directly after the events of chapter 7.įor those of you have played Part 2 and need a recap, please click the arrow below. “Mid-level” feedback describes things like grammar, style, or the use of commas. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “High level” feedback has to do with things like plot, pacing, and characters. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). ![]() Mid-level feedback, like grammar errors and typos, are acceptable but not priority. I’m looking for “high level” and “low level” feedback. For those familiar with CJW’s save system, this is the one I’m using. It pops up at the top of the form after the first click on next. I added a save system if you want to try it out. CoG does not give developers access to this. Your saved games cannot be loaded outside of the app. ![]()
![]() ![]() This is the second time in less than a month that McDonald's has run out of ingredients due to the success of a promotion. ![]() However, running out of supplies in two weeks is an uncommonly short period of time for most limited-time offerings - signifying that the menu items were more popular than McDonald's anticipated. Spicy Chicken McNuggets, Mighty Hot Sauce, and Chips Ahoy! McFlurries were not supposed to be on the menu forever. The new hot sauce was a hit with customers. "You never know, you might just see some of these fan-favorites again soon." "If our customers truly can't get enough, there's always a chance we'll bring limited-time menu items back in the future," the statement continued. McDonald's confirmed the shortages to Business Insider, saying in a statement that the company is "thrilled with the positive response to these limited-time offerings." Most restaurants across the US are expected to sell out of the limited-time offerings in the coming days - less than three weeks after they first appeared on menus. Now, just two weeks after their debut, stores are running out of the spicy nuggets, hot sauce, and Chips Ahoy! McFlurry ingredients. The new nuggets were joined by Mighty Hot Sauce, as well as a new Chips Ahoy! McFlurry. Spicy Chicken McNuggets officially hit McDonald's menus on September 16. McDonald's is selling out of its Spicy Chicken McNuggets and Mighty Hot Sauce just two weeks after the limited-time offerings first appeared on menus. ![]() ![]() ![]() I completely support local businesses from growing up with one but this is one that is over pricing beyond what they need to for what they are serving. I've had better put together boards at chain restaurants for less $$. I base my value on what I charge my clients and the time I spend with them and I was APPAULED and WILL NEVER go back here again. The bartender (owner?), nice but when not busy, checking in a little too much to the point of not feeling comfortable. I could not get out of there fast enough. Plus, plastic utensils with a napkin, NO plate. Sometimes that's okay, but give me an idea, please. ![]() Nothing was explained or described, so a free for all and total guessing game. No mustard or jelly to contrast any flavors. $80+ for 4 drinks (and the cocktails are mini cocktails) and a sampler charcuterie and cheese platter that consists of DELI SLICED, nitrate filled meats and a couple of locally sourced cheeses, 4 or 5 slices of toasted bread and 5 or 6 picked cherry peppers for the pickled vegetable. Went here this evening for the first time. ![]() Unremarkable caprese salad, hummus, cheese board, etc. And, for all the big deal they make about preparing things in-house, the menu was pretty basic for the price. If you're across from a theater (and call yourself The Muse), you have to be able to accommodate a large rush in the 90 minutes before a show. They appear to have only one person working in a kitchen the size of a dj booth. We heard other people who came in after us cancelling their orders. Yet, we didn't get our appetizers until 6:45 and our "boards" didn't come until 7:00. However, we came in at 6:00 in front of a 7:30 show, when the restaurant was mostly empty. Presumably, this is so they can serve lots of people quickly - particularly important since they are across the street from the Hanover Theatre. Cheese boards, meat boards, a few appetizers and sandwiches. The pickled vegetables were particularly nice. The Muse Bar & Kitchen, Worcester: See 20 unbiased reviews of The Muse Bar & Kitchen, rated 4 of 5 on Tripadvisor and ranked 103 of 540 restaurants in Worcester. Nice atmosphere (old factory building with pressed-tin ceilings. First, the positives: Very friendly, helpful, informative waitstaff. ![]() ![]() ![]() Give it a look, and help a little bird do its best. SkateBIRD is up on Kickstarter effective immediately, with a link to the alpha at the top of the campaign page. There’s a path out of the dull day-to-day grind the bird’s human found himself in, and SkateBIRD is just as much about tearing it up in a cute little park as it is how the little things friends do for each other can have big effects. In the meantime, more play in the skateparks means more birds come to visit, maybe even hosting events. As mentioned in the Kickstarter, a level in an office would be because the bird’s human got a promotion thanks to the morale boost, while the bedroom skatepark could have other clues that life is picking up. Each level is planned to have environmental storytelling in it, for the player to pay attention to or ignore as they see fit. For the sake of the alpha these are just point-runs but the full game will have collectathons and other mini-quests, such as knocking over a book to create a path to a new section of the level. The alpha is a single skatepark to explore, with three birds hanging out with requests. It’s early, buggy, and not representative of the final product, but charming beyond all belief and its single tune puts the alpha into Soundtrack of the Year territory. SkateBIRD was revealed a few months back and made an appearance at PAX East, but now an updated alpha is available to everyone as part of today’s Kickstarter launch. The Big Friend is going to be happy because his little birb is trying to make him happy, and that’s the important bit. SkateBIRD is both a nicely in-depth skateboarding game as well as completely adorable, and while you can pursue the hardcore score challenge the game is all about simply trying your best. Fox launched a Kickstarter campaign for Skatebird right in the middle of E3 2019 early last month, and the campaign has almost wrapped up. A series of pencils balanced on large erasers makes a perfect grinding rail, duct-taped carboard works nicely for creating ramps and half-pipes, and cleverly arranged furniture provides the park’s terrain. Small bird loves its Big Friend and only wants him to be happier, so the solution, of course, is to hop on a tiny little fingerboard and zip through a park made of household items. A small bird lives with its person who hasn’t touched his skateboard in just about forever, and his world seems to be getting a bit more grey with each passing month. ![]() Other times, though, what’s lost is something that made one’s life richer or more interesting. Sometimes this is a good thing, as in the case of parachute pants or, nowhere near soon enough, Twenty One Pilots. Time moves on and things that were once incredibly important fade into the past. ![]() ![]() ![]() It canīe installed on any recent-model tablet PC, netbook, Android tablet or smartphone and thus easily taken Helicon Remote is a solution for home, studio, and also the outdoors. Helicon Remote is available for Windows, Mac OS and Android. Both of these are external devices that can adjust the camera's position with tiny steps of up to 0.01 mm, allowing you to take pictures of tiny objects. You can set up your camera to shoot either stacks or just one shot at regular time intervals (which you can specify).Ĭan control Trinamic stepper motors and move StackShot macro rails. Helicon Remote also automates time-lapse shooting in combination with focusĪnd exposure bracketing. Limited to the -2Ev - +2Ev range offered by most cameras. Steps between shots (2 Ev, 1 Ev, 1/2 Ev, or 1/3 Ev). Specify the necessary number of shots and the size of exposure compensation Helicon Remote allows combined focus and exposure bracketing. Of shots and the number of focusing steps between them. ![]() Set the correct parameters, i.e., it helps you calculate the necessary number Once you set the parameters, the program does the shooting. Helicon Remote automates much of the process of shooting such stacks: Which can later be blended into one completely focused image using Heliconįocus. Is automating the process of shooting stacks of partially focused images, Helicon Remote is a software program for tethered shooting. Using Stackshot and Trinamic on Mac OS X 10.9 and later ![]() Using Helicon Remote to control a Trinamic Using Helicon Remote to drive a StackShot macro How to save the images on camera memory card Setting up the camera for use with Helicon Remote Helicon Focus Help - Helicon Remote Helicon Remote manual ![]() ![]() ![]() To debug your code on the remote system, set a breakpoint, select the CMake target as the startup item in the toolbar menu next to the project setting, and click run (or press F5). If you have not created any remote connections, you will be prompted to create one the first time you select a Linux target in your project settings. Std::cout Options > Cross Platform > Connection Manager will be used. (via File > Open > Folder… or devenv.exe ). To get started, create a simple CMakeLists.txt file in the same folder as a cpp file as in the example below. See these instructions for building CMake from source if your package manager provides an older version. The CMake support in Visual Studio requires the server mode support that was introduced in CMake 3.8. The CMake support for Linux is selected by default for this workload. To enable this capability, make sure that you choose the Linux C++ Workload in the Visual Studio installer. ![]() 15.5 is in the Preview channel and removes the limitation on CMake 3.9, there CMake >= 3.8 can be used. Update : 15.4.1 is in the Release channel now and addresses the setup issue previously noted here. You can go here to learn more about CMake in Visual Studio generally. This post will give an overview of the CMake support for Linux in Visual Studio. If your code base is cross-platform you can target both Windows and Linux from within Visual Studio. This enables you to work on your existing code base that uses CMake as your build solution without having to convert it to a VS project. ![]() In Visual Studio 2017 15.4 you can now target Linux from your CMake projects. ![]() |