![]() How to Download & Install Zombie Exodus: Safe Haven Scavenge numerous locations, craft items, and use a variety of skills to survive the many challenges of the apocalypse. Board your house, gather supplies, meet over a dozen other characters, and survive encounters with the living dead and even other survivors. Explore the changes to society at the start of the pandemic. Set in the Zombie Exodus world, the first part of Safe Haven focuses on the first few days of a viral outbreak which changes the infected into mindless zombies. Will you be an honorable soldier, searching through neighborhoods to aid survivors? Or will you be a ruthless bandit who loots and robs others for needed supplies? How about a paranoid hacker, psychopathic con artist, pragmatic scientist, or idealistic teenager? Dozens of options allow you to play the character of your choice. Customize a character using a variety of professions, backgrounds, special challenges, and skills to survive in a brutal and chaotic city as the Zeta virus spreads. It’s entirely text-based-without animation or sound effects-and fueled by the vast, unstoppable power of your imagination. As long as the old simple items can still be crafted normally.Zombies rise again at the dawn of Apocalypse! In this companion to the smash-hit Zombie Exodus, can you survive the first few days of the zombie outbreak as the dead rise, society collapses, and the living struggle to survive? Zombie Exodus: Safe Haven is a series of thrilling interactive survival-horror novels by Jim Dattilo, where your choices control the story. In my opinion, if the new advanced items need the workshop that’s totally fine. It would make no sense if I suddenly can’t craft these very same things at the junkyard. Like, I’ve spent all these points in crafting and I could craft normally at the hilltop. Where is the option to craft items? Will every item need the workshop? That seems really unsatisfying. When you talk to the River Dogs, there’s no option to say “I met your friend Joe at the gas station” yet. Like, he wants to work with us? Go secure the perimeter, Kevin… Will you add one? My character is super curious…Īlso, when Kevin comes to talk to the MC, he says “feel free to assign me a task.” However, when I go to the work board to assign him one afterwards, his name isn’t there… is that a bug? It feels unsatisfying, because I wanna put him to work ASAP. When you are selecting your quarters, there’s the whole mystery of “is someone living in the garage apartment? It looks lived in!” However, when Kevin comes to talk to the MC, there’s no option to ask him about the garage apartment. I’d like to bring up a few questions I have. Hi! So, I’m a huge fan of your games, really enjoyed the first 2 parts. Thank you for testing and I hope you enjoy the start of Part 3! Public Beta Links: Eli does not seem to know about the viral outbreak. This is when you met Eli, who offered to take you to his Junkyard where he can fix your vehicles. Directly after that confrontation, a tow truck pulled up to your caravan. At the end of chapter 7, your group had a confrontation with the Silverthorne Militia, a band of survivors from a nearby FEMA camp. You have struggled to remain alive while fighting off hordes of zombies and the elements. Your group has been surviving on a hilltop outside of Nightfall, Colorado where the story began. If you have not played Part 1 or 2, please go do that now as this beta picks up directly after the events of chapter 7.įor those of you have played Part 2 and need a recap, please click the arrow below. “Mid-level” feedback describes things like grammar, style, or the use of commas. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “High level” feedback has to do with things like plot, pacing, and characters. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). ![]() Mid-level feedback, like grammar errors and typos, are acceptable but not priority. I’m looking for “high level” and “low level” feedback. For those familiar with CJW’s save system, this is the one I’m using. It pops up at the top of the form after the first click on next. I added a save system if you want to try it out. CoG does not give developers access to this. Your saved games cannot be loaded outside of the app. ![]()
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